NightinGames Tech Lead

Fir NightinGames, I started acting as Tech Lead soon after becoming employed, as I showed interest in transfering knowledge.

In the first 3.5 years my focus was building and implementing a tech direction for the studio:

  • introducing workflows such as peer review, weekly builds, performance reviews
  • writing elementary guidelines for git usage, C++ & BP coding, UE framework usage
  • establishing tech interview goals & co-leading interviews for tech and tech art positions
  • defining project tech stack

With the end of me being lended to Aesir Interactive, I’ve had the chance to become more hands on.

Major challenges:

  • juggling multiple projects with limit human resources -> AI, shared tech
  • figuring out how to find the fun during prototyping
  • personel decisions: whom to hire and whom to keep during downsizing phases