Fir NightinGames, I started acting as Tech Lead soon after becoming employed, as I showed interest in transfering knowledge.
In the first 3.5 years my focus was building and implementing a tech direction for the studio:
- introducing workflows such as peer review, weekly builds, performance reviews
- writing elementary guidelines for git usage, C++ & BP coding, UE framework usage
- establishing tech interview goals & co-leading interviews for tech and tech art positions
- defining project tech stack
With the end of me being lended to Aesir Interactive, I’ve had the chance to become more hands on.
- brought Dear Diary over the finish line with many bug fixes, implementing credits, settings & guidance systems: https://store.steampowered.com/app/4953300/Dear_Diary/
- successfully integrated open source Conditional, Target Search, Ability and Interaction plugins built at Strayfarer into Pompeii: Fires of Vesuvius https://github.com/Strayfarer
- prototyped the entire FOV game loop in two months together with our studio design lead https://www.instagram.com/ex_somnis/
Major challenges:
- juggling multiple projects with limit human resources -> AI, shared tech
- figuring out how to find the fun during prototyping
- personel decisions: whom to hire and whom to keep during downsizing phases