The Witcher 3 Mods

I have been creating The Witcher 2/3 mods, most notably while learning the radish modding tools during its eight trials. Of these, I have completed seven so far, covering basic quest design, custom entities, and advanced scenes and communities. I also got some experience using the Witcher 2 REDkit.

My work: Quest Design, Cinematic Design, Open World Content, Level Art
Duration: since April 2021, on average ca. 2h/week, ongoing
Personal Projects, done alone. W3 Modkit/Radish Tools. REDkit.

Open World Content

My latest achievement during these endeavors is the setup of a more complex NPC community:

Video summarising my work with advanced communities.

Cinematic Design

Before, I had created a longer cutscene involving character locomotion, camera movement, effects attached to actors, and different poses.

Video capture of a longer cinematic dialogue including different branches.

Quest/Open World/Cinematic Design

Currently I am designing and implementing a complete quest with the support of a partner who helps me with design and writing. Here are some stills from development:

I am planning to finish and release this quest as a mod on Nexus Mods.

Key Learnings

  • Persistence triumphs over motivation. Maintaining a regular work schedule aids in the resolution of large challenges one step at a time.
  • It takes a lot of effort to “secure a quest”, meaning to prepare logic for all the cases that could lead to the player breaking the quest.
  • Scenes should have a choice or something very interesting to happen every 3–4 lines (at least in the Witcher games).