Hello there! My name is Gregor, and I’m a video game developer with a focus on technology and storytelling. Take a peek at my finest projects below!
What I bring with me:
🎓 B.Sc. Computer Science & M.A. Game Studies
🧙♂️ 2.5+ years XP with 3D singleplayer games.
🔭 Fast learning & proactive communication.
⚙️ Tech skills: Unreal, C/C++, Rust, Python, PC & game engine architecture, some DevOps
✒️ Narrative skills: theme development, plotting, characters, scene writing, cinematography
❤️🔥 Commitment.
Contact:
E-Mail: gregor.soennichsen@outlook.com
or via LinkedIn.
Main Tools:


The Legend of Khimorii | Junior – Regular Programmer
On TLOK, I worked as a fulltime Unreal programmer. Over time leads regarded me as a pillar in the tech team, since I majorly pushed and owned specific features next to writing & implementing TDDs, doing migrations, extensions and refactors.

NightinGames | Tech Lead
During my time at NightinGames, I provided overall technical direction for the studio and acted as the Tech Lead for two projects. My responsiblilities included recruitment, mentoring, project steering, task planning, introducing workflows, DevOps, IT support.

A Raccoon’s Tale | Quest Design, Tech Lead
In my final project for studies, I got in charge of the tech and was heavily involved in developing a cinematic, atmospheric, mature style and story.

Horse Tales: Emerald Valley Ranch | Junior Programmer
During the cooperation of NightinGames with Aesir Interactive, we worked on patches and DLCs for HT:EVR – entailing mainly bugfixing and small feature development for me.

Ocularis | Narrative Design, Design Lead
In my first bigger study project, I was responsible for storytelling and later overall design – e.g. planning locations, coding a dialog system, coordinating voice actors.

Modding The Witcher 3: Wild Hunt | Quest Design
As a modder, I’ve been designing and implementing quests, (cut-)scenes and living world locations (e.g., NPC communities) for The Witcher 3: Wild Hunt.