Story Tech Programming Portfolio

Hello there! My name is Gregor, and I’m a video game developer with a focus on technology and storytelling. Take a peek at my finest projects below!

What I bring with me:
🎓 B.Sc. Computer Science & M.A. Game Studies
🧙‍♂️ Worked on 3D singleplayer games.
🔭 Fast learning & design thinking.
⚙️ Technical skills: C/C++, Rust, Python, PC & Engine architecture, DevOps
✒️ Narrative skills: theme development, plotting, characters, scene writing, cinematography
❤️‍🔥 High committment.

Contact:
E-Mail: gregor.soennichsen@outlook.com
or via LinkedIn.

Main Tools:

Unreal Engine, REDengine, Miro, JetBrains Rider, Jira & Confluence, Perforce, Git

A Raccoon’s Tale | Quest Design, Tech Lead
In my final project for studies, I got in charge of technical issues and was heavily involved in developing a more cinematic, atmospheric, mature style.

Ocularis | Narrative Design, Design Lead
In my second biggest project, I was responsible for storytelling and later overall design – e.g. planning locations, coding a scene system, coordinating voice actors.

Modding The Witcher 3: Wild Hunt | Quest Design
As a modder, I’ve been designing and implementing quests, (cut-)scenes and living world locations (e.g., NPC communities) for The Witcher 3: Wild Hunt.

Trail of Toads | Narrative Design
Trail of Toads, as a 10-day game jam project, won a $3,000 prize and features me as a designer and implementor of jumping, speaking statues (amongst else).

Cybertext 2020 | Quest Design, Systems Programming
A small university project for which I implemented a quest system and a text adventure around it, set in a cyberpunk universe and riddled with poems.