Unreal Story Tech Programmer

Hello there! I’m Gregor, a driven Unreal Engine C++ programmer, indie tech lead & storyteller with experience working on commercial 3D singleplayer games. Take a peek at my finest projects below!

The Legend of Khimorii | Junior – Regular Programmer
On this AA horse game, I worked as a full-time UE5 programmer for 3.5 years. Over time studio leadership regarded me as a pillar in the tech team, since I proactively owned and pushed systems next to writing & implementing tech designs, doing migrations, extensions and refactors.

NightinGames | Lead Programmer
During my time at NightinGames, I established a technical direction for the studio and acted as the Lead Programmer for four projects over four years (mostly parallel to work on Khimorii). My responsibilities included recruitment, mentoring, project steering, task planning, introducing workflows, prototyping, system development, DevOps, IT support.

Modding The Witcher 3: Wild Hunt | Quest Design
As a modder, I’ve been designing and implementing quests, (cut-)scenes and living world locations (e.g., NPC communities) for The Witcher 3: Wild Hunt. With this work I got an invitation to the CDPR and won a 2024 CDPR modding contest. My master’s thesis discusses quest construction in REDengine 3.

Horse Tales: Emerald Valley Ranch | Junior Programmer
During the cooperation of NightinGames with Aesir Interactive, we worked on patches and DLCs for HT:EVR – entailing mainly bugfixing and small feature development for me.

Strayfarer | Producer & Unreal Plugin Development
For this small indie development studio I’m co-handling financial & bureaucratic matters, producing development contracts and building and publishing open source Unreal Engine plugins.