#34 Quest Givers

Today we’ll inspect and deconstruct the concept of a quest giver. Following that I’ll start implementing the quest I devised last time. Quest Givers In stories, characters are one major source of movement/change. One specific figuration of that is a quest giver. Such characters provide the player with quests and are function thus as initiatorsContinueContinue reading “#34 Quest Givers”

#33 Quest Logs

 This post is about quest logs, journals, in-game quest descriptions and the like. Following some paragraphs on the topic I’ll write a quest inspired by the ever glorious Diablo. Quest Logs In many games with a substantial narrative and goals related to space there is also some kind of quest log, oftentimes detailing what isContinueContinue reading “#33 Quest Logs”

#32 Quest Objectives

Today I’m gonna think and write about quest objectives. Indeed, making them distinct from quest goals will help understanding that matter more clearly, I feel. Events, Goals and Quest Objectives In my quest definitions so far one prevailing element is the existence and juxtaposition of events and goals. Since for me at least it neverContinueContinue reading “#32 Quest Objectives”

#31 Quest Items

Shifting to some more – well – profane, or rather: ‘classic’ quest design topics. The first one in the line is quest items. Items So what are items in the first place? The wictionary tells me, it is a “distinct physical object” and, more specifically for video games, “an object that can be picked upContinueContinue reading “#31 Quest Items”