Cybertext 2020 emerged as a successor to a game jam project which met with my acute passion for Cyberpunk 2077 and quest design. In the context of a practical university course and beyond that I started implementing a small quest engine and designed a text adventure around it.
General features are:
- an atmospheric Cyberpunk story, presented as a textadventure and staged with specifically designed and utilised UI and sound elements
- a loosely coupled, light-weight questgraph module
- a graph of event pools and sub-graphs
- an event has several outcomes, depending on an input, and each outcome leads to an event pool
- a signal traverses from pool to pool, and upon arriving at a pool randomly chooses an event, which is returned to be interpreted by the game logic
- corresponding UI design efforts
- the quest UI which represents the state of the quest graph contains bygone events and randomly provides glimpses to future ones, thus eliciting anticipation
- overal creation of an aesthetic by use of color palettes, uniformly designed symbols
- intro animation inspired by Cyberpunk 2077’s marketing aesthetics
Inspirations
The following moodboard collects some of my inspirations.












