Cybertext 2020

Cybertext 2020 emerged as a successor to a game jam project which met with my acute passion for Cyberpunk 2077 and quest design. In the context of a practical university course and beyond that I started implementing a small quest engine and designed a text adventure around it.

General features are:

  • an atmospheric Cyberpunk story, presented as a textadventure and staged with specifically designed and utilised UI and sound elements
  • a loosely coupled, light-weight questgraph module
    • a graph of event pools and sub-graphs
    • an event has several outcomes, depending on an input, and each outcome leads to an event pool
    • a signal traverses from pool to pool, and upon arriving at a pool randomly chooses an event, which is returned to be interpreted by the game logic
  • corresponding UI design efforts
    • the quest UI which represents the state of the quest graph contains bygone events and randomly provides glimpses to future ones, thus eliciting anticipation
    • overal creation of an aesthetic by use of color palettes, uniformly designed symbols
    • intro animation inspired by Cyberpunk 2077’s marketing aesthetics

Inspirations

The following moodboard collects some of my inspirations.