#01 On Quests (and Among Us)

In this blog post, I will start with discussing the word “quest” and its meaning(s). Two semantic layers will be differentiated and following that, a pragmatic definition will be chosen, which shall capture our usage in the context of games. A collection of associations is gathered then, which shall serve as inspiration for further explorationContinueContinue reading “#01 On Quests (and Among Us)”

#00 A Beginning: One Quest Design a Week

Where to start? When to start? How to start? In a world where poststructuralism is a thing (they like to dissolve structures (Link)), these might seem like hard questions. If we cannot be sure of any structure, what does remain? The answer is given by the poststructuralists themselves: Even if we can never again beContinueContinue reading “#00 A Beginning: One Quest Design a Week”