#09 Ways of Meeting Reality (and Overwatch)

“But to the wizard’s eye there was a faint change, just a hint of transparency, about him\” Today I’ll present to you further philosophical thoughts in a very phenomological way (at least that’s what I’m telling myself), which will get us closer to an overall understanding of games. Furthermore, my Overwatch mission design will findContinueContinue reading “#09 Ways of Meeting Reality (and Overwatch)”

#08 On Time (and Overwatch)

Maybe we still have-.. … Time, Dr. Freeman? Let’s talk about time, then. It is a fascinating thing and a subject for many philosophical questions. But this won’t stop me from trying my own take on it. I will present a kind of definition and add some other observations concerning flow/stillstanding, relativity and finally, whereContinueContinue reading “#08 On Time (and Overwatch)”

#07 On Beauty (and The Lord of the Rings: War of the Ring)

“A thing of beauty – will never fade away” Today for something completely different. I tried writing of narration, but it didn’t work out. So I changed my plans, did some catharsis-inducing activities and now I’ll talk of beauty and in the end, I’ll try making a beautiful quest. A word of warning: This postContinueContinue reading “#07 On Beauty (and The Lord of the Rings: War of the Ring)”

#06 On Play (and The Lord of the Rings: War of the Ring)

Welcome to another blog post. Today I’ll talk about play as a space for player actions and a quest design for one of my favourite (mostly out of nostalgia) real-time strategy games. Also, last weekend the global game jam happened and I participated, so maybe you’ll find here a post on the game I workedContinueContinue reading “#06 On Play (and The Lord of the Rings: War of the Ring)”