#44 Open World Quest Design: Ocularis

The Ocularis-series goes on, this time about quest design in an open world. Open World Quest Design Quests, by their very nature, are in tendency more linear in style since they are based on dependencies between events/goals (at least in my conception). And even though quests with small depth and/or great width are possible (e.g.ContinueContinue reading “#44 Open World Quest Design: Ocularis”