#30 Theme

 This post will be about the concept of theme. In order to properly think about this, a short re-construction of some familiar conceptualizations will happen first. Meaning, Story When a designer creates something, a work, then he builds an arrangement of signs. Whether the work is physical (a book, a piece of furniture), digital (aContinueContinue reading “#30 Theme”

#05 On Game Worlds (and Assassin’s Creed)

So today I want to write about the process of interpretation and why “fictional worlds” exist. In the second part I’m continuing my quest design from last week: an Assassin’s Creed quest that uses flags as goal inducers. Play, Layers of Meaning and Fictional Worlds Humans, animals and computers are capable of interpreting their inputs.ContinueContinue reading “#05 On Game Worlds (and Assassin’s Creed)”