#16 Adapted Dramaturgic Models & Fenris

I’m taking a short break from my TW2 quest design, waiting for some people to give feedback on the quest design document I produced last time. In the meanwhile, I’ll write down some of my thoughts on dramaturgic models like the heroes journey and how they might be of use in storytelling without getting stuckContinueContinue reading “#16 Adapted Dramaturgic Models & Fenris”

#15 Quest Design Documents and The Witcher 2

What is in a Quest Design Document? This is the question of the day to which I found no satisfying answer when asking our friend, the internet. Thus there will be a little synthesis of existing resources and own thoughts, as always on this blog. The second part will apply the results to my currentContinueContinue reading “#15 Quest Design Documents and The Witcher 2”

#14 Concretization and The Witcher 2

This post is concerned with the concretization of existing ideas, thoughts, concepts, stubs, … This central element of any design process will be applied to my current quest design aswell. Concretization What, then, is concretization? I will answer this intuitively. On the one hand, concretization means to add informations, to differentiate, to formulate and createContinueContinue reading “#14 Concretization and The Witcher 2”