In my pursuit for new aspects to learn about in quest design, this time I’m gonna draw from material on emotions in design. Emotional Design The exact source is Donald A. Norman, a well-known designer. His first book, “The Design of Everyday Things” focused – much like this blog did so far – on theContinueContinue reading “#50 Emotional Design”
Tag Archives: documentation
#46 Pacing: Ocularis
This post’s theoretical input has been in my head since the very beginning of this blogging project. I often intended to write a rather lengthy post about it, but here we are: Time is short and I enjoy writing these small but kinda punchy posts, so no in-depth philosophical inquiry about that topic (though ifContinueContinue reading “#46 Pacing: Ocularis”
#15 Quest Design Documents and The Witcher 2
What is in a Quest Design Document? This is the question of the day to which I found no satisfying answer when asking our friend, the internet. Thus there will be a little synthesis of existing resources and own thoughts, as always on this blog. The second part will apply the results to my currentContinueContinue reading “#15 Quest Design Documents and The Witcher 2”