#50 Emotional Design

In my pursuit for new aspects to learn about in quest design, this time I’m gonna draw from material on emotions in design. Emotional Design The exact source is Donald A. Norman, a well-known designer. His first book, “The Design of Everyday Things” focused – much like this blog did so far – on theContinueContinue reading “#50 Emotional Design”

#46 Pacing: Ocularis

This post’s theoretical input has been in my head since the very beginning of this blogging project. I often intended to write a rather lengthy post about it, but here we are: Time is short and I enjoy writing these small but kinda punchy posts, so no in-depth philosophical inquiry about that topic (though ifContinueContinue reading “#46 Pacing: Ocularis”

#15 Quest Design Documents and The Witcher 2

What is in a Quest Design Document? This is the question of the day to which I found no satisfying answer when asking our friend, the internet. Thus there will be a little synthesis of existing resources and own thoughts, as always on this blog. The second part will apply the results to my currentContinueContinue reading “#15 Quest Design Documents and The Witcher 2”