#52 Empathy

C-Can you feel it?SAMURAI, Chippin’ In Approaching the end, this blog series literally got more emotional. We’re ending this on a high note: Empathy not only as a tool for good storytelling, but also as a principle. The Empathy Principle Good ol’ German Wikipedia differentiates three kinds of empathy: authentic – feeling with someone elseContinueContinue reading “#52 Empathy”

#51 Attachment

This time I’ll talk about the things that bind us. Attachments Seven years ago, I started spending around 270h in The Elder Scrolls V: Skyrim, my first major role-playing game experience. I was catched by the atmosphere, which drove me through the game. The fact that this was a new and long-enduring experience contributed heavilyContinueContinue reading “#51 Attachment”

#50 Emotional Design

In my pursuit for new aspects to learn about in quest design, this time I’m gonna draw from material on emotions in design. Emotional Design The exact source is Donald A. Norman, a well-known designer. His first book, “The Design of Everyday Things” focused – much like this blog did so far – on theContinueContinue reading “#50 Emotional Design”