#52 Empathy

C-Can you feel it?SAMURAI, Chippin’ In Approaching the end, this blog series literally got more emotional. We’re ending this on a high note: Empathy not only as a tool for good storytelling, but also as a principle. The Empathy Principle Good ol’ German Wikipedia differentiates three kinds of empathy: authentic – feeling with someone elseContinueContinue reading “#52 Empathy”

#51 Attachment

This time I’ll talk about the things that bind us. Attachments Seven years ago, I started spending around 270h in The Elder Scrolls V: Skyrim, my first major role-playing game experience. I was catched by the atmosphere, which drove me through the game. The fact that this was a new and long-enduring experience contributed heavilyContinueContinue reading “#51 Attachment”

#50 Emotional Design

In my pursuit for new aspects to learn about in quest design, this time I’m gonna draw from material on emotions in design. Emotional Design The exact source is Donald A. Norman, a well-known designer. His first book, “The Design of Everyday Things” focused – much like this blog did so far – on theContinueContinue reading “#50 Emotional Design”

#49 Attention: Ocularis

Today I’ll explain how I learned about a new principle and applied it. Attention The idea of attention shouldn’t be new to most people, and the design principle connected to that won’t be particularly revealing either. Attention is a mechanism of the human brain that manages the focus of its inner and outer senses: WhereContinueContinue reading “#49 Attention: Ocularis”

#29 The Drive of Narration

This post is concerned with the potential of narrations to be captivating, such that you can’t wait to see what’s next. Narration Drive What do I mean by narration drive? Well, the drive (or drives) of a narration is that which makes the audience want to follow that particular telling of a narrative. This mightContinueContinue reading “#29 The Drive of Narration”

#25 Group Psychology

This time we will take a quick dive into the dynamics and regulations that may emerge in groups. I will try applying the won knowledge in a quest design thought experiment. Group Psychology In post #12 I mentioned dynamics between characters, which “are concerned with the processes happening in and between characters”. I linked theContinueContinue reading “#25 Group Psychology”

#21 Character Families & The Witcher 3

In general – a lot of [..] is actually about Geralt – in spite of being an itinerate monster slayer and dealing with a lot of nastiness and sleeping around with sorceresses and making questionable moral decisions – is about Geralt trying to figure out how to re-establish himself within a nuclear family. Today we’llContinueContinue reading “#21 Character Families & The Witcher 3”