#38 NPC Communities: Langeness Pt. 2

 The second post in this series is about concretizing a NPC community concept. Environmental Storytelling By placing certain actors in certain places, having certain looks and being surrounded by certain objects, we can tell something about the place and the people living there. This telling becomes even more evident when things are moving: People work,ContinueContinue reading “#38 NPC Communities: Langeness Pt. 2”

#37 NPC Community: Langeness Pt. 1

 In this post we’re gonna take a look at NPC communities: How NPC are integrated into the gameworld, doing actions, reacting to events and being integrated in quests or small dialogs. Quest Design in The Witcher 3: Wild Hunt A neat article including this topic is one written by now Lead Acting Quest Designer PhillipContinueContinue reading “#37 NPC Community: Langeness Pt. 1”

#25 Group Psychology

This time we will take a quick dive into the dynamics and regulations that may emerge in groups. I will try applying the won knowledge in a quest design thought experiment. Group Psychology In post #12 I mentioned dynamics between characters, which “are concerned with the processes happening in and between characters”. I linked theContinueContinue reading “#25 Group Psychology”

#21 Character Families & The Witcher 3

In general – a lot of [..] is actually about Geralt – in spite of being an itinerate monster slayer and dealing with a lot of nastiness and sleeping around with sorceresses and making questionable moral decisions – is about Geralt trying to figure out how to re-establish himself within a nuclear family. Today we’llContinueContinue reading “#21 Character Families & The Witcher 3”

#12 Character Webs and The Witcher 2

Today I’m going to talk about and use character webs, a method/principle introduced to me by John Truby in his book “The Anatomy of Story”. Since I am a bit short on time, this post will be a rather short one. Character Webs John Truby begins his chapter on characters with telling the reader thatContinueContinue reading “#12 Character Webs and The Witcher 2”

#11 Character Templates and The Witcher 2

Today I want to talk about characters, both in theory and in practice. I present a short approach to character design and am then going to use it in my Witcher quest. Let’s get into it! Characters It is probably hard to find a book about narrativity (be it in video games or any otherContinueContinue reading “#11 Character Templates and The Witcher 2”