#49 Attention: Ocularis

Today I’ll explain how I learned about a new principle and applied it. Attention The idea of attention shouldn’t be new to most people, and the design principle connected to that won’t be particularly revealing either. Attention is a mechanism of the human brain that manages the focus of its inner and outer senses: WhereContinueContinue reading “#49 Attention: Ocularis”

#48 Staging: Ocularis

Overall, mainly my recent consumption of seeing CD Projekt RED Quest Direktor Paweł Sasko play Cyberpunk 2077 leads to this post. You can join in this source of knowledge and inspiration on his twitch (or YT) canals. Staging For any game with seamless camera direction (meaning e.g. no or almost no cutscenes), staging is probablyContinueContinue reading “#48 Staging: Ocularis”

Cyberpunk 2077: A quick Quest Design Review

Okay, so CD Projekt RED Lead Quest Designer Paweł Sasko asked some questions from the community which played Cyberpunk 2077: https://twitter.com/PaweSasko/status/1441836927540502529 https://twitter.com/PaweSasko/status/1441836943893991424 So, while I planned a larger review at some point, I’ll now have to swallow the pill and give a quick Quest Design review of Cyberpunk 2077. Before we start, let me stateContinueContinue reading “Cyberpunk 2077: A quick Quest Design Review”

#39 UI: Cybertext

“Substance before Style”  Another post, another storytelling device: The user interface, or for short UI. Principles of Interaction Design On his website, Bruce Tognazzini gives a holistic (my favourite!) introduction to what he calls “interaction design”. The background he is writing from is that of the great design, UI, UX (user experience) trends which cameContinueContinue reading “#39 UI: Cybertext”

#28 Storytelling and its Reflective Potentials

Blog post #28 has arrived. It is in general about storytelling and specifically about how storytelling manifests in quests in the video game medium. I’ll try applying a very central idea in my very own practical design. Storytelling The introduction to a definition for “storytelling” by the National Storytelling Network (NSN) emphasizes that storytelling isContinueContinue reading “#28 Storytelling and its Reflective Potentials”

#27 Suspense

While we dived into enduring things last time, today I’m going to write about how to use those things which aren’t there yet. It is about the feeling called suspense. Afterwards, I’ll apply my learnings in an unexpected manner. Suspense That, of course, was a lie. But it showcases what I mean: The feelings thatContinueContinue reading “#27 Suspense”

#26 Durability and Impact

Half a Century of Poetry Of late, I’ve been repeatedly thinking about why I actually write all these posts. Why did the bard Dandelion write all his ballads? Why do people write down all their thoughts into countless diaries, sheets of paper, books? One answer to these questions lies in the concept of durability, IContinueContinue reading “#26 Durability and Impact”