#28 Storytelling and its Reflective Potentials

Blog post #28 has arrived. It is in general about storytelling and specifically about how storytelling manifests in quests in the video game medium. I’ll try applying a very central idea in my very own practical design. Storytelling The introduction to a definition for “storytelling” by the National Storytelling Network (NSN) emphasizes that storytelling isContinueContinue reading “#28 Storytelling and its Reflective Potentials”

#22 Non-linear Stories & The Witcher 3

Today I’m doing some theorizing on non-linear stories, finding a few design guidances usable for them – in particular those involving consequential player choices. The third part will cover how I change my witcher quest design to better accomodate those guidelines. Non-linear Stories At this point, I’d like to present some terms more “scientific” thanContinueContinue reading “#22 Non-linear Stories & The Witcher 3”