Welcome to another blog post. Today I’ll talk about play as a space for player actions and a quest design for one of my favourite (mostly out of nostalgia) real-time strategy games. Also, last weekend the global game jam happened and I participated, so maybe you’ll find here a post on the game I workedContinueContinue reading “#06 On Play (and The Lord of the Rings: War of the Ring)”
Tag Archives: quest
#05 On Game Worlds (and Assassin’s Creed)
So today I want to write about the process of interpretation and why “fictional worlds” exist. In the second part I’m continuing my quest design from last week: an Assassin’s Creed quest that uses flags as goal inducers. Play, Layers of Meaning and Fictional Worlds Humans, animals and computers are capable of interpreting their inputs.ContinueContinue reading “#05 On Game Worlds (and Assassin’s Creed)”
#04 On Experienced Games (and Assassin’s Creed)
Today I will try to examine more closely how player experience fits into the framework I have build so far. Consequently we will turn away from looking at how a game exist in our real world towards the subjective experience of a player who is faced with a game. In the second part I’ll presentContinueContinue reading “#04 On Experienced Games (and Assassin’s Creed)”
#03 On Played Games (and Stardew Valley)
Here comes another post. I’ve been doing rather much theory for now, so I figured this time actual design should be more of a topic. But I do want to write at least something theoretical. The played game Last time I used the term “unplayed game” to distinguish between the physical game object existing inContinueContinue reading “#03 On Played Games (and Stardew Valley)”
#02 On Unplayed Games (and Stardew Valley)
The following has been decided by the high council of decision-makers (me): We shall examine the difference between the computer game as (almost) unchanging object and its running form, where it is played by a player. The investigation is continued in order to see how quests are related to this matter. In the second part,ContinueContinue reading “#02 On Unplayed Games (and Stardew Valley)”
#01 On Quests (and Among Us)
In this blog post, I will start with discussing the word “quest” and its meaning(s). Two semantic layers will be differentiated and following that, a pragmatic definition will be chosen, which shall capture our usage in the context of games. A collection of associations is gathered then, which shall serve as inspiration for further explorationContinueContinue reading “#01 On Quests (and Among Us)”