#15 Quest Design Documents and The Witcher 2

What is in a Quest Design Document? This is the question of the day to which I found no satisfying answer when asking our friend, the internet. Thus there will be a little synthesis of existing resources and own thoughts, as always on this blog. The second part will apply the results to my currentContinueContinue reading “#15 Quest Design Documents and The Witcher 2”

#14 Concretization and The Witcher 2

This post is concerned with the concretization of existing ideas, thoughts, concepts, stubs, … This central element of any design process will be applied to my current quest design aswell. Concretization What, then, is concretization? I will answer this intuitively. On the one hand, concretization means to add informations, to differentiate, to formulate and createContinueContinue reading “#14 Concretization and The Witcher 2”

#13 Space Layout and The Witcher 2

In this post I will start talking about the space that quests might play in. I will borough some techniques from level design here and there, but as a matter of fact I’ve already applied some of the rather basic ideas in quest designs of previous posts. Today we begin with a simple map layout.ContinueContinue reading “#13 Space Layout and The Witcher 2”

#12 Character Webs and The Witcher 2

Today I’m going to talk about and use character webs, a method/principle introduced to me by John Truby in his book “The Anatomy of Story”. Since I am a bit short on time, this post will be a rather short one. Character Webs John Truby begins his chapter on characters with telling the reader thatContinueContinue reading “#12 Character Webs and The Witcher 2”

#11 Character Templates and The Witcher 2

Today I want to talk about characters, both in theory and in practice. I present a short approach to character design and am then going to use it in my Witcher quest. Let’s get into it! Characters It is probably hard to find a book about narrativity (be it in video games or any otherContinueContinue reading “#11 Character Templates and The Witcher 2”

#10 Ideation and The Witcher 2

Today I’m talking about finding and expressing quest design ideas, which in some form is part of every quest design process. I am planning to think of such a process and I hope that my previous and future theoretical posts will help me with that. The second half will present a quest design idea basedContinueContinue reading “#10 Ideation and The Witcher 2”