#21 Character Families & The Witcher 3

In general – a lot of [..] is actually about Geralt – in spite of being an itinerate monster slayer and dealing with a lot of nastiness and sleeping around with sorceresses and making questionable moral decisions – is about Geralt trying to figure out how to re-establish himself within a nuclear family. Today we’llContinueContinue reading “#21 Character Families & The Witcher 3”

#20 Expectation Management & The Witcher 3

Today I’ll introduce to you a perspective on the design of any experience – that is, of course in particular quest experiences. To be concrete: We’ll look at expectation management starting from concepts adapted from fantasy author Brandon Sanderson. Through that lense I’ll afterwards look on my Witcher quest and continue developing it. Expectation ManagementContinueContinue reading “#20 Expectation Management & The Witcher 3”

#19 Quest Structure, Definitions & Mikratheus

This post is concerned with the structure of quests as it appears in video games. I’ll present a conceptualization of questgraphs in The Witcher and will then continue to write down a specialized system for my game jam project Mikratheus. The Structure of Quests in Video Games The following abstract description is heavily based uponContinueContinue reading “#19 Quest Structure, Definitions & Mikratheus”

#18 Scenes – Dialogscript & The Witcher 3

Today I want to talk about scenes. I will introduce some aspects to consider while designing them and a specific instance of where they are used in video games: In modding with the raddish modding tools for The Witcher 3 (TW3). Following this I’ll write down a part of a scene for my Witcher quest.ContinueContinue reading “#18 Scenes – Dialogscript & The Witcher 3”

#17 Dissonance, Decision and Resolution & The Witcher 2

If I have to choose between one evil and another, then I prefer not to choose at all. Today I’m gonna write about dissonances, decisions and resolutions. I learned something about those in a seminary at my university and found the learnings very useful for story-matters. Let’s start. Dissonance, Decision and Resolution To me, aContinueContinue reading “#17 Dissonance, Decision and Resolution & The Witcher 2”