#23 Queer Quests

Queer quests! What is that, I hear myself ask. Pride month being about, I got inspired to connect a concept learned in university about games with quests in particular. In the end, such a quest will be written. Queering Quests What, is queering? What is – queer? I’ll come to this right now. deconstruct existingContinueContinue reading “#23 Queer Quests”

#22 Non-linear Stories & The Witcher 3

Today I’m doing some theorizing on non-linear stories, finding a few design guidances usable for them – in particular those involving consequential player choices. The third part will cover how I change my witcher quest design to better accomodate those guidelines. Non-linear Stories At this point, I’d like to present some terms more “scientific” thanContinueContinue reading “#22 Non-linear Stories & The Witcher 3”

#19 Quest Structure, Definitions & Mikratheus

This post is concerned with the structure of quests as it appears in video games. I’ll present a conceptualization of questgraphs in The Witcher and will then continue to write down a specialized system for my game jam project Mikratheus. The Structure of Quests in Video Games The following abstract description is heavily based uponContinueContinue reading “#19 Quest Structure, Definitions & Mikratheus”

#17 Dissonance, Decision and Resolution & The Witcher 2

If I have to choose between one evil and another, then I prefer not to choose at all. Today I’m gonna write about dissonances, decisions and resolutions. I learned something about those in a seminary at my university and found the learnings very useful for story-matters. Let’s start. Dissonance, Decision and Resolution To me, aContinueContinue reading “#17 Dissonance, Decision and Resolution & The Witcher 2”

#15 Quest Design Documents and The Witcher 2

What is in a Quest Design Document? This is the question of the day to which I found no satisfying answer when asking our friend, the internet. Thus there will be a little synthesis of existing resources and own thoughts, as always on this blog. The second part will apply the results to my currentContinueContinue reading “#15 Quest Design Documents and The Witcher 2”

#14 Concretization and The Witcher 2

This post is concerned with the concretization of existing ideas, thoughts, concepts, stubs, … This central element of any design process will be applied to my current quest design aswell. Concretization What, then, is concretization? I will answer this intuitively. On the one hand, concretization means to add informations, to differentiate, to formulate and createContinueContinue reading “#14 Concretization and The Witcher 2”

#10 Ideation and The Witcher 2

Today I’m talking about finding and expressing quest design ideas, which in some form is part of every quest design process. I am planning to think of such a process and I hope that my previous and future theoretical posts will help me with that. The second half will present a quest design idea basedContinueContinue reading “#10 Ideation and The Witcher 2”

#09 Ways of Meeting Reality (and Overwatch)

“But to the wizard’s eye there was a faint change, just a hint of transparency, about him\” Today I’ll present to you further philosophical thoughts in a very phenomological way (at least that’s what I’m telling myself), which will get us closer to an overall understanding of games. Furthermore, my Overwatch mission design will findContinueContinue reading “#09 Ways of Meeting Reality (and Overwatch)”

#08 On Time (and Overwatch)

Maybe we still have-.. … Time, Dr. Freeman? Let’s talk about time, then. It is a fascinating thing and a subject for many philosophical questions. But this won’t stop me from trying my own take on it. I will present a kind of definition and add some other observations concerning flow/stillstanding, relativity and finally, whereContinueContinue reading “#08 On Time (and Overwatch)”

#07 On Beauty (and The Lord of the Rings: War of the Ring)

“A thing of beauty – will never fade away” Today for something completely different. I tried writing of narration, but it didn’t work out. So I changed my plans, did some catharsis-inducing activities and now I’ll talk of beauty and in the end, I’ll try making a beautiful quest. A word of warning: This postContinueContinue reading “#07 On Beauty (and The Lord of the Rings: War of the Ring)”